mc怎样用命令方块设置自定义怪物

如题所述

首先 让我们输入/give 你的名字 137 1 获得一个命令方块~
  然后右击 输入/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
  {EntityId:Zombie,
  SpawnCount:2,
  SpawnRange:2,
  RequiredPlayerRange:24,
  Delay:10,
  MinSpawnDelay:10,
  MaxSpawnDelay:100,
  MaxNearbyEntities:3,
  SpawnData:{
  Attributes:[
  {Name:generic.attackDamage,Base:5},
  {Name:generic.maxHealth,Base:100},
  ],
  CustomName:"可怕的僵尸~",CustomNameVisible:1,
  HealF:100,,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
  }
  } 这个是仅名字和自定义血的僵尸
  MaxSpawnDelay:100,是说明100血 CustomName:"可怕的僵尸 是怪物名字 Delay:10,
  MaxSpawnDelay:100,
  MaxNearbyEntities:3,这些是怪物出现频率
  现在 让我们制作一个掉装备和带上装备的僵尸
  输入
  /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
  {EntityId:Zombie,
  SpawnCount:2,
  SpawnRange:2,
  RequiredPlayerRange:24,
  Delay:10,
  MinSpawnDelay:10,
  MaxSpawnDelay:100,
  MaxNearbyEntities:3,
  SpawnData:{
  Attributes:[
  {Name:generic.attackDamage,Base:5},
  {Name:generic.maxHealth,Base:100},
  ],
  CustomName:"可怕的僵尸~",CustomNameVisible:1,
  HealF:100,Equipment:[
  {id:268,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  ench:[
  {id:48,lvl:15},
  ],
  StoredEnchantments:[
  {id:48,lvl:15},
  ],
  AttributeModifiers:[
  {Operation:0,UUIDLeast:1,UUIDMost:1,Amount:3,AttributeName:generic.attackDamage,Name:G},
  {Operation:0,UUIDLeast:4,UUIDMost:4,Amount:-0.03,AttributeName:generic.movementSpeed,Name:S},
  {Operation:0,UUIDLeast:5,UUIDMost:5,Amount:1,AttributeName:generic.maxHealth,Name:H}
  ],
  display:{
  Name:"僵尸の剑",
  Lore:["带有浓浓的。。"],
  }
  }
  },{id:313,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },{id:312,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },{id:311,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },{id:310,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },]
  ,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
  }
  }
  然后 就会出现 下面的图是看属性的
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第1个回答  2016-04-06
先 让我们输入/give 你的名字 137 1 获得一个命令方块~
  然后右击 输入/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
  {EntityId:Zombie,
  SpawnCount:2,
  SpawnRange:2,
  RequiredPlayerRange:24,
  Delay:10,
  MinSpawnDelay:10,
  MaxSpawnDelay:100,
  MaxNearbyEntities:3,
  SpawnData:{
  Attributes:[
  {Name:generic.attackDamage,Base:5},
  {Name:generic.maxHealth,Base:100},
  ],
  CustomName:"可怕的僵尸~",CustomNameVisible:1,
  HealF:100,,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
  }
  } 这个是仅名字和自定义血的僵尸
  MaxSpawnDelay:100,是说明100血 CustomName:"可怕的僵尸 是怪物名字 Delay:10,
  MaxSpawnDelay:100,
  MaxNearbyEntities:3,这些是怪物出现频率
  现在 让我们制作一个掉装备和带上装备的僵尸
  输入
  /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
  {EntityId:Zombie,
  SpawnCount:2,
  SpawnRange:2,
  RequiredPlayerRange:24,
  Delay:10,
  MinSpawnDelay:10,
  MaxSpawnDelay:100,
  MaxNearbyEntities:3,
  SpawnData:{
  Attributes:[
  {Name:generic.attackDamage,Base:5},
  {Name:generic.maxHealth,Base:100},
  ],
  CustomName:"可怕的僵尸~",CustomNameVisible:1,
  HealF:100,Equipment:[
  {id:268,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  ench:[
  {id:48,lvl:15},
  ],
  StoredEnchantments:[
  {id:48,lvl:15},
  ],
  AttributeModifiers:[
  {Operation:0,UUIDLeast:1,UUIDMost:1,Amount:3,AttributeName:generic.attackDamage,Name:G},
  {Operation:0,UUIDLeast:4,UUIDMost:4,Amount:-0.03,AttributeName:generic.movementSpeed,Name:S},
  {Operation:0,UUIDLeast:5,UUIDMost:5,Amount:1,AttributeName:generic.maxHealth,Name:H}
  ],
  display:{
  Name:"僵尸の剑",
  Lore:["带有浓浓的。。"],
  }
  }
  },{id:313,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },{id:312,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },{id:311,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },{id:310,Count:1,Damage:0,Damage:0S,
  tag:{
  Unbreakable:1b,
  }
  },]
  ,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
  }
  }
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