用英文介绍刀锋意志 lol里的 是演讲,大概3分钟左右

如题所述

The blade is one of the lol and the DOTA like games are very unique existence. Most of the same level of hero in the battle in the position is very clear, for their own what to do well, the problem is how to perfect details. Little hero has a positioning swing, but there are still significant trend. But blade has good performance in various fields, even in a game, she plays will change with the changing situation and: mixed line, wandering, assassin, meat. This settingallows the hero fun increases, you'll find out its often need to think, to a device or a team of time, small to a line is left with large or opened up, each judge the question, not only at the tactical level affects the outcome of the game.
I served in the U. S. playing time is very short, then the blade has not been weakened, really is a ten all-around player, but she told Ping too sensitive so I is not good. Back to the clothes, although the blade has weakened verymuch, I still think she has strong potential.
As a swingman, blade talent without constant, but have a talent that has great effect on the blade: 5 to 3 mana.Don't point talent not brought back blue equipment repair knife blade, and online threats ability will be greatly reduced, but the early with a fairy ornaments out really does not look good. In addition, the value of the gift of bladeare also great: 6 armor, 3% speed, 48 life, the ultimate talent and three series. These are clearly not all, so you can according to your habits play combination.
Rune, red armor didn't pick, LAN / fixed magic resistance, yellow growth / fixed life / armor, because the blade is theinitial advantage quickly into winning hero, so the fixed attributes of the blade is pretty good. Essence, I feel the bestis the five life, followed by armor and move speed can be used as alternative.
I like its a Summoner anti, disability / Lit + Flash / accelerated, so as to maintain a perfect convergence before and after the.
Q technology is a breakthrough, features a far range (650), AP (1), the growth of high CD short (full level 6seconds), can be directly hit the three-phase effects. However, the most critical is the skill "kill units to refresh the CD and return half mana" of negative effect. With it, line of the blade into half a hero, repair knife difficulty is greatly reduced; at the same time, if we can skillfully as a soldier blade by, first is impossible to guard against.
W skills, passive effect is a vampire, full of class a knife return 22. Active open to attack additional real damage, full of class a knife 75. Mixed line period, as a result of a can bring 10 back to the blood, this ability is quite good, the middle of this skill and blade integral style does not match, so one is enough. Of course, if you decided not to go ononline can master Sheng W, so you will be very painful for the line of melee.
E skills is also very special. Not only can be used as a first control, and can be used as a subsequent anti kill. Online, let the blade excellent deterrent in a tower defense is not only suitable for gank; the middle, 1v1 can also berolled high explosive + crispy hero; at the later stage of the fight, with the high mobility of residual blood blade can be a good point.
R skill is perfect reinforcing blade. The aoe+ back to the blood of great help to the Lai line; medium with glitter, letvery mediocre blade also make each other meat capital, at the same time, ultra long range is suitable for gank lastrepair knife. Later as the ad plus 2.4 AOE, also has a space for one person in the team.
Passive needless to say, all LoL let one of the passive envy, team battle with mercury shoes can make the bladefree control more than half of the time. This is the fundamental reason for the strong executive force and be savage and absurd.
Ordinary heroes have a soul skills can through the whole game. The blade has three to four soul skill, can be adapted to almost all the medium-term, so the design of this hero is very clever.
意思:
刀锋是一个在lol甚至整个dota like类游戏都非常独特的存在。大部分英雄在水平相当的战斗中定位都很清晰,他们对于自己该干什么了如指掌,问题只在于该怎么完善细节。少部分英雄拥有摇摆人的定位,但还是有明显的趋向。但是刀锋在各个领域都有不错的表现,甚至在一局中,她的打法都要随形势变化而变化:混线,游走,刺客,肉。这种设定让这个英雄的乐趣大增,你会发现自己经常需要思考,大到出装方式或是一次团战的切入时机,小到某次线上是留着大招还是开了收兵,每道判断题,都不仅仅在战术层面上影响着比赛的结果。

  我在美服玩的时间很短,那时的刀锋还未被削弱,真的是个十项全能选手,但她对ping太敏感了所以我用不太好。回到国服,尽管刀锋已经削弱了非常多,我依然觉得她有很强的潜力。

  作为摇摆人,刀锋的天赋没有定数,但是有一个天赋对刀锋影响较大:5回3法力。不点天赋不带回蓝装备的刀锋,补刀和线上威胁能力都会大打折扣,但是初期带个仙女挂饰出门又实在不好看。除此之外,以下天赋对刀锋的价值也很大:6破甲,3%移动速度,48生命,以及三系的最终天赋。这些显然是无法都点满的,所以你可以根据你更习惯的打法搭配组合。

  符文方面,红破甲没的挑,兰成长/固定魔抗,黄成长/固定的生命/护甲,因为刀锋是个可以把初期优势迅速转化为胜势的英雄,所以固定属性对刀锋来说还算不错的。精华,我个人感觉最好的是五回生命,其次还有破甲和移动速度可作为备选。

  召唤师技能我喜欢一攻一防,残废/点燃+闪现/加速,这样才能保持前中后的完美衔接。

  Q技能是个突进,特色在于射程远(650),AP成长高(1),CD短(满级6秒),可直接打出三相特效。然而最关键的是这个技能有“杀死单位刷新CD并返还一半耗蓝”的逆天效果。有了它,线上的刀锋成了半个远程英雄,补刀难度大大降低;同时如果能熟练地借助小兵做跳板,刀锋的先手会令人防不胜防。

  W技能,被动效果是吸血,满级一刀回复22点。主动开启让攻击附加真实伤害,满级一刀75点。混线期,由于一级就能带来10回血,这个技能相当不错,中期这个技能和刀锋整体风格不符,所以一级就够。当然如果你打定主意赖在线上不走可以主升W,这样和你对线的近战会非常痛苦。

  E技能也非常有特色。既可以作为先手控制,又可以作为后手反杀。对线期,让刀锋在塔下防守时有极好的威慑力;中期不但适合gank,1v1又可以碾压高爆发+脆皮英雄;到了后期团战,配合高机动性残血刀锋可以成为一个很好的点控。

  R技能是刀锋的完美补强。本身的aoe+回血对赖线帮助很大;中期配合耀光,让站桩能力平凡的刀锋也有搞对方肉的资本,同时超远的射程正适合gank最后的补刀。后期作为全ad加成2.4的aoe,在团战中也有一席之地。

  被动就不用说了,全LoL最让人羡慕的被动之一,团战配合水银鞋可以让刀锋免控一半时间以上。这是刀锋执行力强乃至蛮不讲理的根本原因。

  一般英雄都有一个灵魂技能可以贯穿全场。而刀锋有三到四个灵魂技能,几乎可以适应前中期的一切情况,所以这个英雄的设计是非常巧妙的。
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第1个回答  2013-11-27
一个词重复3分钟就够了。NERF
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